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Visual Assist. Fast Navigation Move about your code with newfound ease—to any file, method, symbol, or reference in your projects and solutions. Code Inspection and Modernization Inspect your code for specific quality issues and modernize your older code.

Refactoring Reduce the complexity of your code, improve readability, and make it extensible without changing external behavior. Code Correction Watch Visual Assist correct mistakes as you make them, especially errors in symbol case and pointer notation. Have a look. Our Customers.

Visual Assist always has a steady stream of new features coming out. Progress was so slow. Use single-letter toggles D, S, R, and M or the context menu of a results window to control types of references displayed.

Visual Assist parses files in deferred projects as the projects, or their containing solutions, are loaded. Learn to manage tasks and set bookmarks with VA Hashtags. Press Esc or click Stop to interrupt loading of system files. Interrupting does not affect the loading of solution files.

Suggestion Lists and Enhanced Listboxes are not yet available in Preview 5. Preview 5 versions and have been tested. Include " lineNumber " with a fully qualified path, even if the file is not in the dialog list. Renew Maintenance Continue the software updates and technical support for your Standard License.

Browse all builds of Visual Assist in our archive. All rights reserved. JavaScript is disabled in your browser. Please enable JavaScript to experience complete functionality of this website.

What's New in Visual Assist. Great stuff happens all the time. General Release Build One notable addition is the External Include Directory feature that helps with parsing files outside of normal path referencing. Our installer only calls out Preview 6, but that is working properly now, along with everything else. NEW bit architecture exclusive to Visual Studio NEW Code Inspections for performance-inefficient-vector-operation and performance-faster-string-find to help optimize your use of vectors and strings.

General Release Build Requires software maintenance through Remove redundant initializations in class initializer lists. NEW Create Implementation and other refactorings no longer add a namespace if a using directive for the namespace is in the target source file. NEW Reduced memory required in very large solutions.

Bug Fixes [VS] Fixed highlighting of solution file paths in build output window. More improvements expected in next update as well. Please contact support wholetomato. Invocation of Find References while a previous invocation is still running, will now stop the previous run and start a new search. Fix for corruption of license storage in some circumstances notably when Visual Studio is opened by Unity. If you continue to receive "The registration limit for this serial number has been reached" error message after installing this release, please contact licenses wholetomato.

Code Inspection UI is now searchable, and exposes more advanced information. The "virtual" keyword can now be omitted when implementing virtual methods. Many developers choose to omit the virtual keyword, and now Visual Assist can too.

C completion and suggestion listboxes have returned! Enable in the options dialog, under Suggestions. New UI allows fine grained control of the resources Visual Assist will use when parsing. Reduce the impact of the initial parse of a new solution, especially in extremely large solutions where parsing may take several minutes. Unreal Engine developers take note. NET Framework 4. General Release Build Requires maintenance through Added support for separate coloring of enum members.

Encapsulate Field now allows an accessor to be omitted. Learn more about refactoring with Encapsulate Field, and the VA Snippet that determines the format of the accessors.

Quick Info can now include comments for the current symbol, immediate parent class, and the root parent. Learn how to enable improvements to Quick Info. Bug Fixes Fix for laggy typing micro-hangs while working with boost classes in large solutions. See release notes for known issues. Improved handling of legacy activation keys in the new registration dialog. Learn more about registering serial numbers.

Improved ability to insert VA Snippets of large or infrequently used blocks of code. Bug Fixes [VS] Fix for new breakpoint commands introduced in build failing to work in some environments. Bug Fixes Fix for exception caught and reported by Visual Studio during startup when VA debugger integration is disabled regression in Added command, to menu and toolbar, to temporarily disable all currently enabled breakpoints.

Solution-defined Source Links can now be shared beta. Improved support for Unicode and UTF Improved code generation for Unreal Engine 4 UE4. Bug Fixes Code Inspections no longer offered in system include headers restore previous behavior via ExcludeSystemDirectories registry value. VA Hashtags can be unhidden selectively. Requires hidden tags to be shown dimmed—set in the context menu of the VA Hashtags tool window.

Learn more about persistent filtering. Bug Fixes [VS Bug Fixes Fix for crash at startup in some scenarios when Recommended Keybindings dialog would automatically appear regression in Open the persistent filter using the context menu of the OFIS dialog. Source Links includes a new plug-in, Jira issue navigation, that previews issues stored on a Jira server.

Enable and configure the plug-in in the the options dialog for Visual Assist. Source Links now allows a choice of mouse actions to open links, and whether link tooltips should identify available actions. Find the related drop-down and checkbox on the Source Links page in the options dialog for Visual Assist. Source Links tooltips populated by the File Viewer plug-in now include thumbnails from files that contain shell-supported thumbnails.

Rules for hiding VA Hashtags are written to. And, solution-specific filters for the VA Step Filter can be written to. A new code-generation command, Add Forward Declaration, is available in headers for pointer and reference members added to class definitions and method declarations. Added symbol names to titles of cloned results windows so multiple windows are easily differentiated. Added an option to conserve battery power when Code Inspection is enabled.

When unchecked and on battery power, reparse manually via the VA Code Inspection Results tool window. Added registry setting to automatically reload files opened using paths that contain forward slashes. Improved code-generation and navigation for Unreal Engine 4 UE4. Bug Fixes Reduced memory required to parse very large files containing huge numbers of macros. Find References now reports a count of references hidden from the results. Improved results of Code Inspection in header files.

Reduced memory footprint by moving Code Inspection to a separate process. Bug Fixes Fixed undo of Change Signature to require only a single invocation of the command across all files modified. The Open File in Solution OFIS dialog can now include files from all directories below a git root, not just from the directories of the current solution, if the current solution is one or more levels under a git root. Include the files via the context menu of the dialog.

The VA Hashtags tool window can be navigated with arrow keys when focus is in the filter field. Multiple VA Hashtags can be selected at once, and context-menu commands are available to hide the selected or unselected tags. Code Inspection results, when grouped by level or inspection, can be collapsed and expanded. Code Inspection is now limited to two threads so the feature does not impede responsiveness of the IDE. Improved support for Unreal Engine 4 UE4 with better parsing, italics for local engine installations, smarter Create Implementation, and automatic enabling of support.

Bug Fixes Fix for 'check emptiness with empty instead of size ' Code Inspection breaking code. GoTo command to work properly when an argument is passed to it. Added Code Inspections: Range-based loop variable can be a const reference Local variable can be a const reference Prefer transparent functor Improved support for Unreal Engine 4 UE4 with specifier completion, better coloring, and italics.

Improved support for CMake solutions.



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