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Two should be true; one should be a lie. Everyone else must guess which is the lie, and then the next person goes. This is a great getting-to-know-you game; if you're playing with family or friends, pick obscure details to try to trick each other to make it even more fun.

Purchase a pack of stickers. This one is a great Christmas party game or Halloween party game, so try to find stickers that suit the occasion. Give everyone one sheet of five to ten stickers or less, depending on the size of the party. This game works best in a party where everyone is mingling, so you can incorporate it easily into your happy hour or neighborhood function.

Each person must discretely place all their stickers on other party guests; the first to use all their stickers wins. If they get caught stickering someone, they must accept a sticker. At the end of the evening, you can laugh about how sneaky some people are—and wonder at how you ended up with stickers all over your back without even noticing. Place chairs in a circle, using one less than needed. Have everyone take a seat; the one person without a seat must stand in the center of the circle.

They'll say, "Mail Call for everyone…" and pick a descriptor, such as "wearing red" or "has a cat. Everyone that descriptor applies to must get up and find a new seat, without retaking their initial seat or moving to the seats next to them. The person in the middle will also be racing for a chair; whoever is left standing at the end stands in the circle next, and the game continues. Find a deck of cards and a set of spoons. Pieces of candy also work.

Have enough for each player, minus one. Deal four cards to each person playing. One person, the dealer, will keep the remaining deck next to them and draw one card at a time.

They will look at the card and trade it out for a card in their hand or pass it along to the person next to them, who will do the same thing. The goal is to collect four of the same card; when that happens, reach for a spoon. When someone spots a spoon missing, they, too, can grab one; whoever is left without a prize at the end is out.

Remove one more spoon and play again. Alternatively, play by sticking out your tongue when you've collected four of a kind: If others notice, they can stick out their tongues, too; whoever notices last loses. Pick a phone to pass around the group. Set it to self-timer mode—10 seconds is best—and use regular photo mode, not selfie mode. Pass the phone around, with each person holding the phone up for a moment, posing for the camera.

Pass until the photo is taken, then repeat. At the end, take a look at the probably undignified photos. This is a trickier take on I'm Hosting a Party. Sit in a circle and designate yourself the host. Just don't tell everyone the name of the game. Say you are hosting a party, but only people bringing the right items will be invited. Go around the circle and have everyone suggest contributions; the host will say who is invited and who isn't.

Instead of basing the invite on what they're bringing, though, base it on their posture: Whoever has their legs crossed can come, and whoever doesn't can't, for example. Continue until everyone figures it out. Say you're describing your perfect world: "In my perfect world, there are doors but no windows. Your perfect world has only double letter items: Schools but not universities, for example, or apples but not bananas. If someone gets it right, say, "Yes, that would be in my perfect world.

Continue around the circle until everyone figures it out. This tried-and-true party game can be as simple or as complicated as you make it. Have everyone write down concepts, movies, people, shows, and more to act out and divide into teams. One person will act out something drawn from the assortment while their team members guess what it is. When time is up, switch teams and repeat. Add time limits, scoring systems, silence rules, and more as desired. Pick one person to go first.

That person will think of an item, animal, movie, public figure, etc. Everyone else will ask yes or no questions about what or who they are; they have 20 chances to guess, or the other person wins. Whoever guesses correctly can win a prize, or be the next to answer questions.

Have everyone sit or stand in a circle. Each person should select a hand motion or leg motion, if you're standing. Go around the circle and have everyone present their motion: Memorize these. Have everyone begin clapping or stomping a steady rhythm and pick one person to start: They will do their motion, and then the motion of someone else in the circle.

This next person will do their own motion, then the motion of a third person, who will do the same. There are no passbacks and no hesitations. Whoever messes up first is out; continue indefinitely. Find a pad of paper and writing tools. Have everyone write an outrageous phrase on a slip of paper, and collect everything in a hat.

If it's a mixed group, set propriety guidelines ahead of time; if it's adults only, go wild. Give one person the hat: They must draw a piece of paper and read the statement aloud to the group. The goal is to keep a straight face: Whoever laughs or smiles loses.

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Follow Following. Fantastic Fun Privacy Policy. Two dollas can be found near the tunnel, one of which is inside of it, and the other one, above it. This last dolla can only be collected through The Leap of Faith, which is from where the player can easily get above the tunnel. Additionally, the music that plays inside the tunnel is a remix of the song "K. Jazz" from the videogame Animal Crossing. The music plays and loops itself until the player exits the tunnel. The Mahna Mahna Ledge is an overly long stone platform that is located on the left side of the first area of the game.

The "Mahna Mahna" song from The Muppets will repeatedly play until the player reaches the very end of the platform or until it decides to leave the platform. Upon getting there, the game will tell the player that there's an invisible platform behind the Smash Mouth eggs and will present a floating and unreachable dolla behind the message. If the player attempts to collect the floating dolla, it will fall and will be teleported to a dark room that houses a big blue eye, and a collectible dolla under it.

Both the eye and the music are references to the Nintendo game. Although it's not possible to go into walls or any other structures, it is speculated that this dark room is entirely located inside the grass ramp that leads the player to the 5-dollaz room. This can be proven by the fact that the grassy-texture can be seen behind the black walls by checking the edges of the room, and the wall behind the eye is tilted, giving the impression that the room is internally shaped like an irregular triangular prism.

Screenshot of The Fantastic Orb room from the outside. It has been taken by Fantasticaneer himself. The Fantastic Orb room is a room that is textured with the classic stone texture present in various parts of the game. It features a purple semi-transparent door on one of its sides, a sign saying "Fantastic Orb" above it and some inclined platforms directly in front of it. There's a GIF of an apparently talking fried egg directly on top of the room, in which the eyes are yolks and the mouth is formed after a little gap that keeps rapidly opening and closing, making it look like if the egg is actually talking.

Last but not least, a picture of the painting of Bomb-Omb Battlefield, the first level of Super Mario 64, can be found behind the room, and it will teleport the player to The Waluigi Tunnel and to The Restricted Door. The Fantastic Orb itself is located at the very end of the Fantastic Orb room and is basically a white, floating shiny sphere that has fire on it.

The fire doesn't seem to damage the object, nor the player. When getting close to the room, it is possible to hear the song "I Feel Fantastic" from Johnathan Coulton repeatedly playing, and the orb is the source of it. It is unknown if it's possible to stop the orb from emitting the song or manipulating the object itself in any form for that matter.

This picture serves as the file icon for The Fantastic Game and as the profile picture of Fantastcaneer's Tumblr account. FUN version, the orb makes a second appearance in the Ending Room For now , however, this time, no sound can be heard coming from it.

Technically, the orb also makes an appearance as the file icon for the game, except it's colored pink. They're most likely the most remarkable aspect of The Fantastic Game.



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