Hexagon does not do collada, I don't think BUT, like many many other projgrams you simply export as. Since blender is free, and this is Tthe one issue I heard of is help and tutorials.
There are not so many around, but there are some and experimenting will help. For those who can do it, tutorials for Hexagon 2. It has a few brushes, and I do know there are some free zbrush brushes out there that might work, even if they need a bit converting.
I don't know, I have not tried. BUT, it does normal or bump map painting on the model. Some things are interesting, and seem efficient.
For example. If I was to drop a box down in blender, it is whatever size is the defualt. Then I rescale. With Hexagon I have to click a starting point, then another point and it scales it up. I think it is two corners, but either way it sort of automatically goes into getting the box the right size. Blender assumes you may want to do something other than make the box a certian size, like delete a vet or whatever.
It seems efficient for some things and the normal painting was neat! I don't remember much about it though, sorry. But it does UV mapping, modelling, has some nifty tools. I don't think it was to unstable, but did crash. Yeah, I posted a while back in the animation forum about DAZ studio Pro being free for a while, and mentioned the others to.
There are so many free tools, or low cost ones. I wish I could review them all succintly and find out what they are most useful for. Because, they all seem to export and import. Save a minute here, optimize something with ease there and finish it all off over there and you have a nice workflow with abundant tools for the job I bet I would just crash my PC a bit to much and get confused lol.
Oh well. This one is neat though, sadly I am to used to blender and don't want to mess with it or I could offer some more tips I ramble to much.
I find it more intuitive to use than blender but it does depend on what you are used to of course. A friend says blender was developed specifically by and for film pros? Blender was made for 3D CG animation originally, I don't think so much motion film with real camera footage. It was a toon sort of animation, or whatever you can do with 3D modelling and a renderer. That was over a decade ago, but the focus is This one has blender doing tracking and special effects with live people footage!
And, yeah, I found Hexagon to be focused on modelling and UV painting. It's easy! Already have an account? Sign in here. Share More sharing options Followers 2. You are about to reply to a thread that has been inactive for days. Recommended Posts. Honey Crisp Posted October 27, Posted October 27, In your opinion, which is the easiest mesh program to learn?
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Register a new account. Sign in Already have an account? Sign In Now. Go to topic listing. Example texture in image editor. Some high-profile Second Life designers have been using Lightwave for quite a while to burn realistic highlights and shadows onto their skins and clothing textures. Therefore it's not a big surprise that after Blender, this was the second program that community members figured out a sculpt export method for.
From this author's brief trial with it, it handles certain operations like joining 2 or more objects somewhat more intelligently than 3ds Max. A couple UI tricks make it easier to learn than the sea of buttons you're initially presented with: a help window to one side explains each operation as you select it and the command line at the top effectively lets you search for a function by typing in its name, without having to know where the button or menu option is. Luxology Modo is a premier modeling and UV system built to maximize the workflow of professional modelers.
It has both a rich modeling and painting toolset, ideal for creating models for Second Life. With ZBrush one of the most powerful organic modelers out there, really easy to use and artist friendly.
It contains a high quality texture renderer for baking normal maps and is used be many 3D professionals and studios like WETA Digital and some artists at Raven Software and id Software. Like Hexagon, Carrara was an Eovia product that is now owned by Daz. Carrara is full-featured 3D application, supporting polygon modeling, spline modeling, "metaballs", and terrain modeling it is sometimes compared to Vue.
This app seems fly under the radar consistently, but Daz does seem to be serious about maintaining it as they have recently released a Mac Universal Binary version, free to registered users. Carrara also provides animation and particles.
One of the more affordable 3D applications, excellent learning curve. Why was Maya the first to receive sculpted prim support from Linden Lab? Because it was what Qarl Linden , the main developer on the project, learned to use while creating kick-ass movie SFX like these and the tech for sculpted prims was adapted from tricks he learned in the process. Maya has been a growing force in the movie industry for some years and a strong presence in the video game industry as well. Formerly Maya's main competitor, especially in the game industry.
Then Autodesk the makers of Max bought out Alias the makers of Maya a couple years ago. So far the company is developing both products separately, marketing Maya at the movie industry and Max at the game developers, but they have long had comparable feature sets, and in the future it's likely that there will be tighter integration between the two. A choice between Maya and Max generally comes down to user preference and particularly in our case plugin support. Some users have said that Max is easier for a newbie to learn than Maya and certain basic controls share similarities with SL's build tools such as shift-drag to copy.
Open source. Open Source. Unofficial Prim Composer mirror - The official prim composer site is down. This blog will stay alive until and if it is back up. All kidding aside, they seem to be going after the largest slice of the market they can and their client list includes everything from Half-Life to Howl's Moving Castle.
It's one of the few commercial programs that uses non-proprietary languages for their scripting However it's unlikely that it has a significant user base within the SL community at the moment.
C'est la monopoly. These programs are free or cheap, but are not well supported or necessarily suited for sculpt making. They are listed here because they are popular for other applications and their absence from this list would be confusing to those who know about them otherwise. SketchUp is a 3D drafting program popular among architects for its conceptual similarity to manual drafting and physical model-building.
It has a very low learning curve, but is rather foreign to most established suites other than AutoCAD. Hypothetically, SketchUp could be used to reduce the number of prims used in structures already possible with Second Life's built-in tools, as its use of edges and faces allows the creation of efficient compound geometric forms. On the other hand, SketchUp's "bring your own geometry" approach makes it not particularly suited to the creation of mesh-based organic shapes.
Sketchup's surface modeling paradigm currently makes it difficult to translate SketchUp models into Sculpted Prims. The paid "Pro" version of SketchUp does, however, allow export to OBJ which, via obj2sculpt or, of course, Maya , may allow sculpt-map export.
SketchUp uses image textures about as basic as those found in the Second Life build tools. Its texture capabilities would therefore likely not be useful to Second Life designers other than for previewing existing textures.
If you're using software that cannot export to sculpt directly, you might still be able to succeed. You can always give the file to someone with access to the appropriate software, or you could export your model into another 3D modeler. To do that, you'll need to export the model into a format the other program can handle. Here's a brief rundown of the file formats that SL developers will generally find the most useful.
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