Suffice it to say that these boss fights are simply ego-padding interludes between gem-destruction missions. Generic enemies actually often require more-strategic assaults than their superiors. Over the course of the game, Spyro will earn three additional elemental breath attacks, to complement his staple fire-breathing, as well as moves like improved ground-pounding.
Different baddies respond differently to these maneuvers, and you'll have to experiment to see what works best. Crabs illustrate this point well, as they're really vulnerable only to electric shock. This kind of combat is standard Spyro fare, save for the water attack that A Hero's Tale introduces.
If you haven't already figured out that combat takes a backseat in Spyro, it does. Your breath attacks are used to solve puzzles as often as they are to ice, burn, shock, or hose thugs. During large stretches of gameplay, you'll hardly attack at all, instead working on double-jumping your way over frustrating platform puzzles. The design quality of these puzzles is extremely variable. In certain areas, it'll be immediately clear where you need to leap. Other settings, like the detestable Cloudy Domain, are marred by labyrinthine layouts, giving players no direction.
At several points in Cloudy Domain, we had to use collision-detection problems to our advantage, to reach certain platforms that seemed to be just out of double-jump range. Faced with the choice of using nontraditional objects--like a decorative sconce--as jumping platforms, or not completing the game, we looked askance and hit the sconce.
This type of design oversight repeats itself throughout A Hero's Tail, whose puzzle and level layouts aren't particularly inspired anyway. In fact, you'll be backtracking through previously explored territory constantly, looking for that one gem you missed, but absolutely need to advance. While exploration is an important aspect of any three-dimensional platformer, Spyro doesn't inspire that feeling of awe elicited by the expansive environments found in the best games of the genre.
Instead, it gives the sort of sinking feeling associated with not being able to relocate that previously unreachable item. Contributing to the problem is the game's ridiculous map system, which offers nothing more than a topological overview of the landscape with shading to represent where you have and have not traveled. The only other marks on the map show your current location in the game, and those of item shops, owned by the smarmy Mr. No reviews. Quick View. Xbox Joshua Hall.
Better than Vintage Stock. Erik Wingert. Shareef Haddad. Retro fun for me!! Douglas Hendrix. Hot Wheels: Beat That! Juan Alvarado. David Williams. OG Xbox. Christopher Hernandez. My disc. Since , CheatCodes. To find all the latest cheats, guides, hints and tips, visit CheatCodes. Spyro: A Hero's Tail. Check Xbox cheats for this game Check GameCube cheats for this game.
To unlock all abillities like swim and climb , at the main menu press Circle 4x , Square 1x. To play as ember get all 10 eggs with the flowers on them you meet her at the first dark gem. Easter eggs. Submit a cheat for Spyro: A Hero's Tail.
Write a Review. Positive: 13 out of Mixed: 5 out of Negative: 1 out of A childhood favourite of mine, Spyro a Hero's Tail is vibrant, colourful and simply amazing.
It has beautiful level design, great music, nice A childhood favourite of mine, Spyro a Hero's Tail is vibrant, colourful and simply amazing.
It has beautiful level design, great music, nice models and characters. I found the story to be quite good; the game-play was also amazing along with the fun but tough mini-games.
This game is definitely worth playing if you love plat-formers and collect-a-thons, as it is very memorable!! This is probably the only Non-Insomniac Spyro game worth to play except the new remakes. This game has so many good ideas but it falls short This is probably the only Non-Insomniac Spyro game worth to play except the new remakes.
This game has so many good ideas but it falls short due to bad story telling but in all honesty it really isn't bad. The gameplay switching from Spyro to hunter and others is amazing keeping you in the action. I love the collecting aspect of the game, its so fun going around, exploring and finding secrets getting items. The graphics are really good for the time it was released, the water levels aren't even all that bad, there's still exploration in the water.
The bosses although easy are pretty fun and they are at a difference pacing than the whole game making it more interesting throughout.
The powers are amazing with awesome puzzle aspects, much better than enter the dragonfly. The levels are so interesting and I love how different each world is, The main level being simple and calming, the beach getting more relaxing but still having action making the game fun, the snowy area filled with these nice areas fun to explore around.
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